Characters 31-35 out of the 35 customizable characters for Animal508 Custom Night. Firebomb: If you hear laughing, close the door that the laugh corresponds to. Failing to do this will allow a piece of her to get in. If all pieces get in, you will be met with a jumpscare, and the end of your run. Atombomb: Once per night, he will make a dash to your office. When you see him in your office, quickly use the shocker to send him away. Failure to do so results in a jumpscare, ending your run. Subject 1: He wanders through the vents, rapidly making his way towards your office. However, unlike the other characters, once he reaches the vent door, he will not leave. Use the vent snares to prevent this from happening. If he makes it to the vent door, keep it closed whenever you turn on the camera. Failure to do so will result in a jumpscare, ending your run. Subject 4: It starts frozen in the room called “BIOHAZARD”. When the ice thaws (at around 80 degrees, it will head towards your office. It will arrive via one of the three hallways heading towards the office. If the corresponding door is left open, it will linger in the office before heading back to the biohazard room, before heading towards your office again. However, if the corresponding door is closed, it will break the door, and instead enter via a different door. Said door will be disabled for the rest of the night, leaving you vulnerable to other enemies. Kingfish: Keep watch of it at the King’s Cove. If the monitor is set at the King’s Cove, it will not move. However, leave it unoccupied, and it will leave the cove and charge to your room. Close the door to send it back, though at the cost of a large amount of your power. If you fail, it will jumpscare you, ending your run. Stay tuned for more information