Press "E" to advance dialougue. copy every sprite in the engine and make sure that no variable names conflict with yours, then it should work!
Arguments: the custom text block has several arguments: DiaID: the item in the dialougue list to speak TextVoice: the voice and character used to speak Calm/Mad: the emotion used to speak. this affects the way the letters move. Left/Right: the side characters will appear on when speaking