Press Space it changes blue's health by 5 but red's by 10 and blue's money by 1000 but red's by 500 - Stats - ATTACK SPEED = TIME BETWEEN EACH ATTACK Swordsmen: Great for a fast "Tanky" unit Health- 10 Range- 15 Speed- .5 Damage- 2 Attack Speed- 20 frames Archer: Amazing In numbers, although needs higher health units in front of them to protect them Health- 2 Range- 100 Speed- .5 Damage- .5 Attack Speed- 30 frames Knight: Amazing at soaking up damage Health- 25 Range- 20 Speed- .25 Damage- 3 Attack Speed- 1 frame Mage: Insane damage at a short range, great at getting rid of Knights Health- 10 Range- 50 Speed- .35 Damage- 10 Attack Speed- 50 frames Priest: Heals all allies around him and will backup if too close to enemies. The healing that overlaps will not stack Health- 10 Range- 50 Speed- .4 Healing- .2hp/frame (Cannot Attack enemies) Attack Speed- 50
Original game https://scratch.mit.edu/projects/154845700