press space to switch screenshot basically if you go towards a wall and then "jump" (idk what is the correct term here) off the wall, you can get some pretty high distance values. basically it looks like you need to have momentum towards the wall in order to get distance above 51 ok i figured it out. tx and ty are, as you probably know, around 40% of the way from hammer to mouse. distance will just be the length of (PLAYER SX + tx, PLAYER SY + ty), which means that you maximize the distance when the hammer and the player are going towards the same direction. first screenshot: highest i got second screenshot: to show that i'm not messing things up (or to show that i am lol)