Credit to @da8ft8td8f82f8g2f (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). Now I've got this thing out. I'm not the best at platformer physics, so tell me if part of this is wonky. Anyway, time for the list: - Support for speed up to 2.5. - A more interesting backdrop, with stripes and a green-blue gradient. - The coin now has a gradient and the Scratch S on it. It also spins and shines. - The platformer physics are hopefully better. - You can now use the WASD keys, along with spacebar to jump. - In general, better-looking layouts and dangerous stuff. - Level 1 has a lava pit, but it's always covered by a plank. To reach the coin, Bambi must go from the bottom-left to the top-right. - Level 2 is the same as Level 1, but the lava pit is now exposed. - Level 3 has a small blob enemy. To reach the coin, Bambi must go from the bottom-left to the right, then the top-left. - Created custom music and sound effects. [BEGIN DEVELOPER NOTE] To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - Add the microgame ID to the list of long microgames. - Add the microgame ID to the list of keyboard microgames. - Import the command into normal Action. - Import the extra [Platformer Game] script(s) in Stage. [FINISH DEVELOPER NOTE]