Click the green flag to begin. Control the mouse by moving your mouse pointer around the stage. Try to avoid the cat for as long as possible! This is part 4 of 4 in this activity. The code added in this part: - adds a second sprite, the mouse, to the game - makes the mouse sprite follow your computer mouse - makes the mouse sprite run faster than the cat
Usborne Coding for Beginners using Scratch (page 11)