green light go
Pen drawn 3D graphics. triangle raster was completed in one day, but I wanted to display different shapes at different rotation, so matrix multiplication was added the next day (because I thought calculating rotations would be too much lag, I implemented a way to multiply matrices (combining rotations and translations once instead of separate)) still needs: z sorting z culling textures the approach is flawed for scratch (only running 5 fps for me) might be better off scaling sprites like saturn graphics.