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S-mod remixing 101: spawnmenu

BMbman67•Created June 23, 2022
S-mod remixing 101: spawnmenu
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Instructions

Spawnmenu: to mod the game and other things click the remix button on S-mod. when you press q on S-mod it's to the spawnmenu but when the list that holds the items is empty so it give you a error so we need to add a item. first in your remix name your remix i will call mine "Mod". once your in we need to create a new sprite called "Spawnmenu Mod" (or any name with "Spawnmenu" as the first word for the sprite). we need to create your spawnmenu object i'm just going to make a chair. our first costume is going to be when your placing it we have to color the main part for this costume we have to make it green witch the ones that's going to be are main has to be green but not for black. now let's code. first make a broadcast i'm going to call mine "Chair place" after you make your version of a object place code we need to make a new sprite with our placing costume code. then color the main in whatever color you like then make a when placed code. we always have to make the clone go to our placer when you click the mouse so make a code for that. now we have to add a button (also add your object name to the spawnmenu items list to!!!). to make a button let's duplicate the clear all go to the when sprite clicked block and remove the broadcast clear all block put the first wait 1 seconds and change the one to 0.15 so when that happens it will not place instantly let's make a costume for the button we can just change the clear all button's costume (not that costume like the button for our object). then where done for this S-mod remixing 101 thanks for following!

Description

the project that i made for this: https://scratch.mit.edu/projects/708444920/ i did not beatbox (i barley how tho)

Project Details

Project ID708435032
CreatedJune 23, 2022
Last ModifiedJune 23, 2022
SharedJune 23, 2022
Visibilityvisible
CommentsAllowed