WASD/arrow keys to move, collect the key(s) to open the door(s), and avoid spikes and acid. Get to the portal to advance to the next level. Collect special saup (saup not soup) to get a buff. Collect regular saup and mashrooms ( not mushrooms) just because collectibles are satisfying. To kill the final boss, simply wait until he's in his vulnerable stage, then jump on his head. Three time's the charm! Also, remember to be on the lookout for the mysterious purple mashrooms...
---STORY--- In the world of Cyanaria, there have recently been several attacks by green slime-like creatures, and patches of land appear to be corrupted... Navigate through the levels with Cyaneery, to stop the attack, and save Cyanaria. ---CREDITS--- Thank you to the great Griffpatch, for the "how to code a platformer" tutorial series (I used the gravity and wall collision scripts), and also inspiration. Thank you to Chipm0nk for inspiration. Thank you to Grey_Mask for feedback, help with enemies and a few details here and there. Beta testers: Grey_Mask, AppelVenus. All music is by AppleVenus. All artwork is by me. ---CHANGE LOG--- v1.0 initial release ---NOTES--- The game contains some minor bugs regarding effects, but this does not effect gameplay. Sorry for inconvenience. Cloud variables are for a highscore feature that is not displayed but I might use the data for some other project in the future. (Or just congratulate the person with the best time, I don't know.) Go check out Grey_Mask's stuff, he helped me a lot with this project. AppleVenus has not currently posted anything (except a digital birthday card) but I will say when he does. Practice mode is a little buggy, may optimize in the future.