Draw the ends of the triangle arround! The Tri-Filler has got a Framework It work using a startpoint, like xa ya and then going to an endpoint, calculated with the position on xb yb and xc yc It also searches for the most efficient starting point Stats (Triangle Filler only): The whole projet has 278 Blocks (nice binar number) The Filler needs 164 blocks to work (without Debug Mode) Only needs 7 variables (Resolution included)
I wanted to do something with math, like my scratch Idol for math (@lolucky) did Hope Ya'll like it, and if you want you can star and love it or even propose it (that would be great) HOW TO USE IT: You can delete all variables with "n" infront of them The only "for all sprites variable" that needs to stay is: Resolution The Block for the filler is: Draw triangle (xa) (ya) (xb) (yb) (xc) (yc) you can delete The Costume Block: Handle Joints Test (n) triangles The Greenflag Script can also be deleted