,hkoflioykagrkljl ewvi e tibouy;qtbno ; iohi hio;wg HH IOT4 HO/ITVV4 HTIO JHIOT 'TY BI4IY5 IUYN EHIROPHIOY 5IOU H die instructuions are ingame kill the targets, when the boss becomes vulnerable attack it thanks to @CinnamonButter for the original... i think it's supposed to be an engine? that i made into a game. music is "Squeak Squad Appears" from kirby: squeak squad (i think, the music was in the original project but was uncredited) thanks to toby fox for the gaster fade sound effect that is used in a failsafe feature for chasing projectiles changelog: -stole the downthrust sprite used in the new update for the original project -more advanced score system -the boss now deals 1 damage instead of 10 when touched while it is invulnerable -the downthrust can actually destroy projectiles without you getting hurt now :D -projectile number 3 (laser) moves a bit slower now and has some optimisations -added (lazy) animation for the boss getting and losing invulnerability -added some new sound effects -projectiles that bounce now have a feature where they instantly die after 5 frames of being stuck in the ground. this is not only to prevent messiness, but also to prevent the game being too loud as they have a bounce sfx