= Plot = You have taken the role as crewmate during the night at light's ship. That being said, after flying past a tech filled planet (has nothing to do with Haltmann, I swear) a alien has taken over white light's mind, who has now infected all the crewmate on the ship! You now must survive the next five nights before the ship returns to Planet Polus. = Mechanics = Door (Z) - If you suspect someone is at your door (listen for footsteps! They're at their loudest when they're near) then shut the door to block any threats off. Keep in mind you have to hold it shut, so don't forget that! Camera Monitor (W) - Use this to look around the building. Click on a camera to view it. Keep in mind that you are situated at the small room on the very bottom (which means cameras 05 and 06 are the closest to you.) Flashlight (Z) - You can use this when facing the window to your right to stop Imaru from getting past. Make sure to flash the light at him if he is drawing near. Virus Breaker (S) - You can use this when facing the left to disable the virus. The higher you charge it, the less time you have on the night (but the animatronics also get faster the more you charge it!) If you charge it to 100%, you instantly win. = impostor = - He @fauzanrikza / white light will make his way to the door. Close the door when you think he is there. He makes a loud vocal sound whenever he moves. @RD4UO - he will make his way to the door from the left. Close the door when he comes near. he makes slow footsteps when he moves, but they can be masked by RD4UO movement. - @TatoHammer he will make his way to the door from the right. Close the door when he approaches. he makes fast footsteps when he moves, but his footsteps can be mixed up with TatoHammer @venting_crewmate - He will slowly make his way to the lever in his room. Flash the light at him to block him.