RPG Engine using tiles, which are generated in the pattern (var) i - (var) ii which creates the possibility for straight AND diagonal lines to generate. The player also fits with the tiles, as 2 pixels in the scratch editor equals changing the X by 1, it changes by right arrow - left arrow and up arrow - down arrow * (tile width * 2)
Textures, player, and tile engine tweaks by @-Voxel- (me) and base tile engine by @iaobardar.