Original Sonic The Hedgehog engine: https://scratch.mit.edu/projects/805845540/ Comment posting turned off, but you can still comment on my profile. Scroll down to see the people who helped make this game! This is a Demo and engine, not a game. This got front paged for 'what the community is loving on day 2 of its release, and it's my first game! Loading time is about 15 seconds on my computer. I have a chromebook though, so it might be slower for me. Instructions: - Tap the arrow keys to jump, walk and crouch. - Double tapping the right and left arrow keys makes the player run. Climbing and running cost you stamina - I hope you figure out how to climb. - Mushrooms are bouncy. - The rest of the instructions are in the game. - Please do report glitches. - If you don't like the game at all, at least love and fav. Hey everyone! This has taken me ages to code, although it took me months to learn scrolling platformer logic, and even longer to animate the amazing player art and all of the special effects, parallaxes and coins, mushrooms, etc. It has over 4270+ blocks, 31 sprites, and 261 scripts. The player by himself has 115 frames all drawn by me in the scratch.mit.edu and turbowarp.org art vectors. I'd like to thank a few people, because this didn't happen overnight, and I am not like, a genius who knows everything. -@ShiftClickLearn (Night Ninja Tutorial) -@griffpatch (YT tutorials) -@amylaser (some sound effects) -@-Floww (some sound effects) -Kenney.nl for original tree and bush art -Nintendo's Breath of the Wild was inspiration for the lives system, which (I think) I managed to recreate in scratch. -@Engimatic for everything else, art, code, soundtrack, and over 100 hours of dedication. -@ShiftClickLearn for his Night Ninja tutorial. Although only 4 scripts were used from him, I learned a lot from him. (I did have to do some serious editing to his scrolling platformer code though) -@griffpatch for his amazing platformer tutorials. And for teaching me the power of running without screen refresh. Half of the player scripts are by him, but I edited them to the point where his 600 something blocks became over a thousand for me. -@amylaser for Wild Woods and certain sounds and music from it. It's a good project see it here: https://scratch.mit.edu/projects/115578835/ -Nintendo for Breath of the Wild and Legend of Zelda, which certainly played a part in inspiring this game. -@-Floww's own scrolling platform engine contained some nice sound effects which I backpacked. He also had some nice tree and bush art I borrowed, which he said were from Kenney.nl. I did edit the art. https://scratch.mit.edu/projects/627510943 -TUNIC inspired the thumb art.