Here's a basic gaussian blur project I made. It currently only does a 2.0 Gaussian blur, but will hopefully be able to do higher blur intensities in the future. Both blur methods blur a 200x200 square in the middle of the scene. As it would take a lifetime to document the millions of colors in the 32 bit matrix the engine can only blur basic black and white. ------ Method 1 is the most precise and will deliver the best results. IMPORTANT: You will not see the result until the rendering is over with method 1. ------ Method 2 is fast but will deliver pixelated graphics. Method 2 is assumingly how grapics programs do anti-aliasing and soft resizing. ------ Quick update: Blur is now less saturated, thus making it more accurate.