Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). Here's yet another microgame, though it isn't as overdue. Not much to say here other than that I've been interested in other stuff recently. Anyway, here's a list of the differences: - Support for speed up to 2.5. - Slightly more detailed vault backdrops. - Crank now begins facing left or right randomly. - Crank is only allowed to turn in the specified direction, and there is less lenience for the wrong direction. - Crank sound properly stops after completion. - Required crank amount is now less precise, with indicators at the desired spots. - Level 1 has only a checkmark indicator. - Level 2 has an exclamation indicator. The checkmark indicator appears after it is reached. - Level 3 has a turn indicator which switches the arrow's direction, and then the checkmark indicator. - Left-facing arrow is now yellow, and the direction switch is clearer. - There is now a very slight speed limiting for turning the crank. - Trying to crank it too close to the center will force-release it. - Upon a win, the "valuables" now rain from the top and there is applause. - Upon a loss, an alarm is triggered and there is booing. - Remixed-ish music and added customized win/lose sounds. [BEGIN DEVELOPER NOTE] To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script, and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - Import the command into normal Action. - Import the extra [Vault Fault Assault] script in Stage, with [vaultwin]. [FINISH DEVELOPER NOTE]