flag click 3-4 times heal will restore ((2-3) + speed) life points, and attack will deal ((3-5) + attack) damage to the enemy. level of the enemy times the enemies health (the original is 15) and the level goes up the more you kill them, so they eventually get harder. after every fight, you get choices to upgrade stats. health will restore all health as well as adding +5 to your max health. other stats will restore 10 health and add 3 to their stat except defense, because the enemy only has 10 attack so it's harder to get, and the maximum is 9. here is a summary of what the stats do: health: reaches 0 and stops the game max health: makes sure you can't just go up and beyond without upgrades speed: adds to the healing aspect of the menu attack: adds itself to the total of damage being dealt to the enemy defense: subtracts itself from damage being dealt to player XP: when it reaches 100, you level up level: your rank in the dungeon, post what your level was when you died in the comments
IMPORTANT The enemies start doing 20 damage at level 10. also, after 100 enemies killed, it only upgrades them every 50, and upgrades them 10 times. be ready to grind if you wanna get to 500. also, the final boss is at 500 enemies killed, and he is level 500 and he has 100 attack, so defense will be mostly useless and you will probably want to stack up on health and speed (after you get max defense). UPDATES: 1.1 update -Added title screen and funny cyberpunk music 1.2 update -Removed puro (good riddance) -Added more musical diversity