Controls: W, A, S, D to move around. Q, E to strafe Space to shoot. 123 to switch weapons M to open inventory, N to close it K to buy keys, B to buy crates P to open console, O to close. Update Log: V.0.1: Created Game Added Scout Added Scattergun Added Sounds Added Reload (Purely Cosmetic, will be important soon!) V.0.2: Added enemy Scout Added hit and killsounds V.0.3: Added Pistol and Bat V.0.4: Added Weapons Moving while moving. V.0.5: Added Item Drop System. Added Force-o-nature, Flying Guillotine, and the Ham Shank, with more on the way! Fixed the glitch where when the enemy Scout was at 0 health, the enemy Scout would still show. V.0.6: Added an inventory system! Removed the placeholder Scout, @WestandRosy is working on a better made version Added console! Added Back Scatter, Soda Popper, Australium Scattergun and Force-A-Nature, Pretty Boy's Pocket Pistol, Frying Pan, Golden Frying Pam, Festive Holy Mackerel, and more! V.0.7 New 3D engine! @Westandrosy changed engines because this one is FAR more customizable then the original one. If you want like the original 3D engine, then you can look at the original version on his profile! Unofficial V.0.7.5 Made the map 2fort Unofficial V.0.7.6 Started testing floor changing Unofficial V.0.7.7 Added Engineer class (Separate project) Pretty much completed floor changing BLU side (depicted in the map as the base with ")" between the doors) upper floor nearly complete Unofficial V.0.7.8 Added Doomguy because why the hell not? (Separate Project) Added strafing (Q and E) #tf2 #3d #game #raycasting
This remix is meant for @WestandRosy so they can see my 2fort map made with his 3D engine. The map change isn't official, hence the "Unofficial" prefix to V.0.7.5. I have Engineer and Doomguy versions also published. Engie version: https://scratch.mit.edu/projects/694741890 DOOMfort ver.: https://scratch.mit.edu/projects/697267733