Add yourself fighting to help Mario and Co. beat Arceus! This is part 1 in a new series of AY RPGs. RULES: [THIS BATTLE IS AUTOMATIC] Max HP: 200 Max FP/SP/MP/whateverP: 200 Max Damage: 64 Max Special Damage: 128 Max Heal: 30 You can add special mechanics to your character (e.g. Mario's Action Commands and Ness' Rolling HP) but it better not be OP, man. Add your character to the STATUS section (Optional) Finally, you can only bring 1 item to this fight. Have fun! ------------------------------------------------------------------------- STORY: Mario and his crew of people he randomly met are on a murder mystery investigation to find out where Creeptrap and Reshiram are, as they've gone missing and are rumoured to be the killer's next victims... Bobby and Grovyle (Who are detectives now because that's cool) decide to suss out Arceus because Creeptrap doesn't like Pokémon much, and Arceus also really doesn't like Reshiram because he has a God complex. The crew travels out to interrogate Arceus about the missing rabbit and dragon, but things don't go well... Does that make sense IDK I just made it up. STATUS: Mario: | HP: 200 - FP: 50 - Attack: 32 - Star Power: 12 | [SPECIAL] Mario can perform Action Commands. Skills: Hammer: Deals decent damage. Action Command: Press Z when he hits the boss. Jump - 2 FP: Stomps on an enemy twice. Action Command: Press Z when he stomps on the boss. Fire Flower - 5 FP: Deals BIG fire damage and burns. Action Command: Mash Z. Pizza Pasta - 16 FP: Heals everyone's HP. Action Command: (None) Block: Press Z before the enemy's attack hits! Grovyle: | HP: 120 - FP: 20 - Attack: 24 | [SPECIAL] Grovyle has limited use of moves. If he has no moves, items and PP left, then he can't do anything. Grass Sabre - 8 Uses: Decent physical damage. HP Drain - 3 Uses: Deals damage and heals. Tease - 3 Uses: Lowers enemy's Defence and Hit Rate, but increases Attack. PK Ground - 15 FP: Deals a ton of damage and lowers enemy defence. Might fail because Grovyle doesn't fully know PSI. Bobby: | HP: 25 - FP: 0 - Attack: 6 | [SPECIAL] Bobby's strangely lucky... Skills: Bomb Bump: Deals light damage. Cheer: Boosts a friend's Attack.. Ness: | HP: 80 - FP: 120 - Attack: 16 | [SPECIAL] Ness' HP goes down slowly. Skills: Yo-Yo: Deals high damage, but sometimes misses. PSI Lifeup - 8 PP: Increases a friend's Max HP and heals. PSI Healing - 2 PP: Cures all status effects on party. PK Rockin' - 16 PP: Deals BIG damage. Okay - 0 PP: Okay Albatross: | HP: 100 - FP: 90 - Attack: 21 | [SPECIAL] No buffs from Bobby. Skills: Basic Attack: Uses a punch and a kick Pistol - 5 Uses: "wHEN HOLD PEESTOL" SMG - 10PP and 4 Uses: Rapidly fires to the boss with certain chances of missing Rolling Scissors - 20PP: Does a 360 kick BFG - 35PP: ditto with PK Ground, but can hurt himself yet still deals damage. Since there doesn't seem to be an appropriate type, let's just pretend this is a nuclear type from it's beams (no effect) Arceus [BOSS] | HP: 4000 - Attack: 32 - Max RAGE: 50 | Tackle Takedown: Light damage to a party member. JUDGEMENT - 50 Rage: Deals EXTREMELY Heavy damage. Won't defeat Non-Pokemon. Cry: Does an ear piercing cry, lowering everyone's Defence. Hyper Beam - 16 Rage: Strong ALMIGHTY damage to everyone Mind Break: Drains HP and FP from everyone, also causes Panic.
(Alt of @Reptlowagain, once more) (Keep in mind this remix isn't exactly polished. I don't have some time to fix this though. Also some sounds are recorded because I'm quite lazy) Man, if the weapons that I depict are "realistic depictions of weapons", then I have to likely resort using "kid-friendly" ones. Look, I tried to make them subtle as they could, okay? Also, why doesn't Ness panic even though he has a costume containing one in the battle box? It's honestly better though without it Well, I'm back in RPG AYs after they died for some quite time now since I don't have time to finish those AYs since the end of 2021, so this is the one to spat out for now. This is Albatross from Rolling Thunder. He can't melee in his games, but I made him do it here since there really isn't much of a variety for an attack. His sidearm has a number of usage as in limited ammo, while his other weaponry (SMG) sacrifices both FP and ammo. He has a move taken from M. Bison because I don't know any better. Lastly, he also has a BFG attack, which technically kills everyone here but it's a RPG so whatever (doesn't need ammo either). Most of his animations are a bit (rough, thanks bad word detector) since the sprite is a bit graphic intensive and I didn't bother getting a sheet of it BTW he has an item: Dual Healer (I don't exactly know what it is. I just made the design up). This makes him gain 30 HP while gaining 10 FP as well considering he (mostly) gets defeated faster than the others Credits: @Team_Absurd Capcom (SFII, 1991) SNK (KoF '98-99) Namco (Rolling Thunder, 1986-1993) [REDACTED] VALVe Changes: - Improved the game over screen because I can - Some prior unused songs are deleted to save space - Mario's Z press on hammer and jump are now precise related rather than just holding Z for the entire attacks. I could change this back if it's too hard - Minor code changes for some ease - The ending... well, you figure out about their newcomer, which is Albatross BTW Notes: - Originally, I was going to make Grovyle surrender if he is the last one standing without any available attacks, immediately losing the battle, but I'm not sure if it's a redundant feature for this project. I mean, it's pretty much over if your character does anything but hurt enemies, and you can't escape - I am, quite confused about the boost PSI thing. Mario isn't really weaker than Grovyle, so why is he placed lower than him? Because of that, I was unsure and decided to put Albatross bellow them altogether just above Bobby P.S: For people that have checked this account, yes, I shared 3 projects today because I was thinking sharing them in pair now for reasons, with each developed from one timeline to another