note: all Tier must have reward (bonus) every T(x+1)^2 is called Meta Tier (MT) and it has stronger bonus first four is T4, T9, T16, T25 instead remix number, put this is bracket [Tx / MTy] if current tier is Meta Tier [Tx (MTy)] if not T1: QoL (tick is skipped, actually 3~4x TS) T2: x69 TS since it's funny T3: TS +150% per tier (additive) T4/MT1: x100000 TS and multiplicative 180% TS per tier. T5: T3 effect is now 500% T6: TS xTier again T7: effective Tier for MT1 +50% and TS is doubled T8: Square T6 effect T9/MT2: T4 effect is boosted by sqrt(T/2) (exponent multiply and 100000 exponentiated) T10: TS is multipled by log(x+10) while x is time T11: TS is multiplied by x2 every tier, Starting at tier 11 T12: T11's effect is raised by ^1.25 T13: T12's effect is multiplied by +0.25 (additive) Starting at tier 13 T14: x32768 TS. x4 per tier, Starting at Tier 14 T15: TS by +1k% per tier (additive) T16/MT3: T15's effect is multiplied by x1.1 per tier T17: T16's effect is raised by ^2 T18: +1 OoM (order of magnitude) TS per tier, Starting at Tier 18 T19: every MT increases T10 exponent by 1 T20: time increases by T^(T*(T/6)) every frame. T21: T18 power +25% every MT T22: TS is multiplied by Tier and multiplied by 7.77 per tier T23: T18 base reward is 1.5x T24: TS is multiplied by xTier^5 T25/MT4: TS is 200x every MT T26: +1.5 OoM per tier, starting at tier 26 T27: T25's effect is now x5 (so x1000) T28: TS is multiplied by tier T29: TS is multipled by 1.001 every 0.4 OoM of time every Tier (actually time uses time+1) T30: T29's effect is x1.1 powerful T31: +1.75 OoM per tier starting at tier 31 T32: +0.0002 base T29's effect and boosing TS by log in seconds T33: TS boosting by seconds with a raised by ^0.05 T34: Starting Omega Gains, x3 Omega gain