Welcome to the kit reveal for MarkingCrowd200! scroll through here for the kit and through the notes and credits for the buffs, debuffs, and synergy suggestions (Basic: no cooldown) Firepower charge: deal 15 damage to target enemy and deal 1 extra damage for each ally that is not defeated, then increase this chracters potency by 3 percent until the next time subdue is used (Special: 4 turn cooldown) Subdue: deal damage equal to this characters potency percentage (which starts at zero percent) to all enemies with a 60 percent chance on each enemy to remove 50% turn meter (Special: 4 turn cooldown) intimidate: inflict offense down and critical chance down on all enemies for 2 turns and gain 5% turn meter for each debuff inflicted. (Unique: runs in the background) offensive reflection: this character takes 0.1 less damage for each percentage point in this units potency and also deal 5 damage to enemys that hit this one during there turn
This is the place where you can look at the buffs and debuffs this character inflicts and synergy suggestions with other characters potency is extra chance to inflict debuffs and remove turn meter and pretty much chance to inflict anything bad to enemies we know what turn meter removal is (it removes turn meter). (turn meter increases based on the characters speed every turn, the unit with the highest turn meter takes a turn) Offense down is a debuff where units with deal 5- less damage. and critical chance down is a debuff where their critical chance is halved thanks for reading!