Instructions In Game Suggest death methods or stuff in comments, I will be sure to read them Settings menu: Volume button: Mute/Unmute Debug number: Ignore, this is for testing and may be removed in the final game or be moved. For the nerds who want to know what it is: The number decides whether a sprite should be showing or not. It also scrolls with the background. For me, I check this number to make sure a sprite should be showing or not showing when it is or not supposed to.
After 384 scripts, 3100+ blocks, and some time of my life wasted dragging colorful blocks randomly, I made my best gameat the time, Asian. Notice: Do not copy this game in any way. All image credits go to me, the Scratch Team, or Cooltext. Bar sprite by @firstject. Changelog Game Released - 5/18 Release 1- Part 1 Update, added music & enemy - 5/21 Release 2- Settings Menu, Thumbnail, Progress, Fixed Blocking, Improved Enemy IQ - 5/22 Release 3- Started Part 2 (Villager scene), debug, new objectives - 5/23 Release 4- AFK Proof (Idle proof), fixed Villager, death from twig and more, title page, title page music - 5/24 Release 5- Improved title, loading screen with disclaimer, finished cutscene in part 2, fixed parts, fixed objectives, fall damage, loading when you die, global deaths - 5/25 Release 6- Star Ducks, fixed Villager, coins, fixed title - 5/26 Release 7- Fixed Star Ducks, three new death methods (not revealing), new objective system, starting cutscene. - 5/27 Release 8- Stamina, Fixed Death Animation, Emotion Bar, Hotbar, ability to get therapy, fixed How to Play menu, new way to die, new thumbnail - 5/28-29 Release 9- Bug fixes, a lot of stuff, rice, new death method, button change, therapy animation - 5/30 Release 10- Hunger, rice cooker, ending FOR NOW, new death method - 5/31-6/1 #games