Here's a save code system for SMFrS2 that I came up with. Right now it only saves the list of collected stars because that's how it worked in SMOS5. It supports up to 75 stars and 25 "special" stars (they have a dollar sign before them, like the one for Koopa The Quick's footrace) Also, if the lists look different when loaded, it's because loading the list puts the stars in numerical order. The game will work the same. The process is actually really simple, it's just a simplified binary storage system that tracks what stars are and aren't in the "Stars Collected" list.
"Randomize Star List" generates a list of random stars to add to the list (to make it easier to test saving/loading). "Reset Level" just resets the star list. Credits: @DuckGoose9254 for background design (How To Play screen from SMOS5) Me (@JAM58) for SMW World Map remix Con someone add code to validate save codes