This is where all the enemy stats go. Brown guy:levels:10,11*2;health:2;speed:2;damage:1;exp:1;coins:1. Very bad AI. Spikey: levels:13*2;health:1;damage:2;exp:2;coins:1. Even worse AI. Brown square:levels:14;health5;speed:2;damage:5;exp:7.5;coins:5. Bad, but better AI. Black circle(black):levels:20;health10;speed:10;damage:10;exp:12.5; coins:10. Don't worry, it'll be quick. Scardy square:levels:21;health10;speed:3(6 when you're attacking);damage:5;exp:7.5;coins:5. He doesn't want to be sliced. This is where all the weapon stats go. Wooden dagger:damage:1. It stinks, but it works. Stone dagger:damage:5. Not much better than the wooden one. This is where all the armor stats go. Leather hat:health increase:2. Should be a helmet, but who cares?
This game doesn't in fact have side-scrolling action yet, even though it was stated in Ultimate Platformer 2. Had to take a part from one of AgentSnivy's projects and MajesticPie's projects, but that was only because I couldn't get the correct shade of black, red, or blue. Everything else is mine, except, of course, the sounds. The music is from some Teen Titans Go dancing Scratch project. I don't know. The missiles explosion sound is from Avoid BOMBS! 2.1 by dlrkdals. It's possible to beat every level. I just recommend that you should get every coin and kill every guy. Press h to hide all the stats and press h again to show them. Glitches are possible. Thank you MajesticPie for the bouncy blue idea. Also thanks to griffPatch for the coin sound. 11/5/15 Made the coin values dependent on your level.