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Super Smash Bros. Retro Demo Edition

THthe2000•Created June 27, 2015
Super Smash Bros. Retro Demo Edition
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Instructions

This is a demo project. A and D to move, and O and P to attack. Space to counter. HUGE credit to csf6043 Characters being built or are finished 6 out of 8 Characters not started 2 out of 8................. ......I'm not doing my job right, oh well, it's not finished yet. I can't help but laugh when Ness or Ninten duck and slide across the floor, I hope I'm not alone.

Description

csf6043, Nintendo, Sega, Capcom, uhh.... People working on this. v4.3 I added the Fighter Select song now, uhh.... Oh yeah, I added announcer clips. Also changed the fighter select background. v4.2 For the people that still play this, I FINALLY changed the character select screen. I might as well just change the cheat code. v4.1 Added Bubsy! What could possibly go wrong? v3.9 Did some Pokemon Stadium. v3.5 Changed the Character Slots v3.3 Started work on PK Thunder v3.2 Started work on assist trophies (A.K.A got and edited Bubsy sprites.) v3.1 It's STILL the 4th. Changed the name to SSBR on csf6043's request. v3.0 It's still the 4th. Ninten works now! he works just as much as Ness does right now, but at least his sprite is new. v2.6 It's the 4th of July! Ness is now a playable character! he has no attacks, but he can jump and duck. It looks so funny when he slides on the floor! changed thumbnail. v2.1 Added the Official(ish) title. v2.0 added SUPER SECRET SPOOKY BINARY CODE, added (only a bit playable) Ness! Fixed Megaman's arm cannon and Mario's fireball. Thanks to TonBerry2k (not on scratch) and Shigisato Itoi's art for Ness! v1.7 Replaced menu music. v1.6 Made the super-secret debug menu. (not as SUPER-SECRET as you'd think!) v1.3 Made Megaman's cannon. Added thumbnail. fixed summore v1.1 Released, some minor edits. Added music. v1.0 Fixed a few bugs, and fixed some animations. added a menu. HUGE credit to csf6043 for making most of the things in this game. I guess I'll list what he did and what I did below. csf6043 did... stage art. Y-velocity physics X-velocity physics Rayman Mario Link Megaman Mario's fireballs Some collision Stage art Most art Almost all audio Art for Megaman's arm cannon. the2000 (I) did... Ness (original sprites taken from a sprite sheet I got) Ninten (I edited Ness) More Collision Character Portraits (Took character heads and put them on a box) Character Select (Up there) Debug Menu (Test some stuff) W.I.P. Bubsy (Edited GIF) A Tiny Audio Coded Megaman's arm cannon (bullets.) As you can see... I'm pretty much coding this guy's dream to life. If it wasn't for his great art and pulseboy skills, this wouldn't come to life. So remember about him when you enjoy this (If it is possible to enjoy a game I coded most of.)

Project Details

Project ID68751084
CreatedJune 27, 2015
Last ModifiedAugust 19, 2017
SharedAugust 8, 2015
Visibilityvisible
CommentsAllowed

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