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The Omega Engine V1.0.15

JJjjccjj•Created May 7, 2022
The Omega Engine V1.0.15
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The Omega Engine. This is a mega man engine made FROM SCRATCH (no pun intended) by me to emulate the classic physics. Arrow keys to move, X to shoot, Z to jump. The jump height and walk speed is identical. The gravity ain't floaty. Well having said that, it's TECHNICALLY incomplete. In the future a patch will release fixing any new found bugs and adding scrolling. Sliding and charging MIGHT come eventually, but don't get your hopes up. This engine is free to use for all your mega man fangames. Request features in the comments. OH MY WORD, Legobuzz loved this!!! To let everyone know he is my mane inspiration for doing this, I loved his mega man games and want to make something similar to them. Frequently asked questions: How did I code the ladder tops? Basically there is an invisible platform at the top of every ladder that can be climbed through. It completely disappears when you are below it so there are no bugs at the top. Can you make mega man faster? No, I can't. This engine is made to replicate the physics of the official games, and doing this would compromise that key pillar.

Description

All graphics except for mega man are designed BY ME, again, from scratch. Please don't use my designs in your games, as they are for an upcoming project. Mega man is capcom's property and this is in no way related to them. The level music is also capcom's. PLEASE REPORT ANY BUGS DIRECTLY INTO THE COMMENTS, NOT ON MY PROFILE. I'd like to explain a 'bug' that occurs with most mega man fangames, where sometimes it won't count inputs. This happens when, in the z x arrow keys controls, 4 or more of these keys are pressed and held at the same time. It is a hand-me-down from when keyboards were first designed which I will not explain here, but the gist is that keys are grouped together in certain ways and will not allow certain combinations of keys. this is why we now have a slide button in most fangames and in @legobuzz's games he uses the arrow keys and space. These are groups that DO work, and therefor there are no problems in those games. The problem is in this engine, but is you edit some controls you can fix it. Set jump to up arrow and shoot to space bar and it's fixed. I thought I would explain this, because it took me years to understand and is a lesser known fact. Don't blame the game for this, blame the keyboard! -UPDATE LOG- V1.0: Release V1.0.1: Fixed a couple of miner bugs relating to hitting enemies and taking damage. Also fixed some bugs with the death animation. V1.0.2: Remembered that enemies have that little effect when they died, so I added it in. V1.0.3: The boss hp bar no longer persists after pressing the green flag while still in the boss. V1.0.4: Weird floating state removed. This occurred when you held up and jump while on a ladder. V1.0.5: Replaced the death particle scripts with @retrokid104 retrokid104 's scripts. V1.0.6: Redid enemy death scripts and explosions so they cannot damage you. This was a bug previously. Also fixed a bug where if you took damage then clicked the green flag, you health wouldn't reset till you landed. Also fixed a bug where if you faced left and restarted, you would shoot left while facing right. V1.0.7: Added the tip toe so you can move by 1 pixel at a time. This was hard. V1.0.8: Fixed a bug where you could cancel your hurt animation by using the tip toe. V1.0.9: Made the health bar fade when you are behind it. Also repositioned the health bar to better match the classic games. Also repositioned the boss bar for the same reason. Boss bar fades too. Added ready text and might have fixed a bug where you wouldn't get hurt when you first get hit in the stage? Not sure if it is fixed though. We'll see. V1.0.10: Fixed another bug with the tip toe. V1.0.11: FINALLY FIXED THE BUG WHERE YOU GOT STUCK IF YOU JUMPED AT THE TOP OF A LADDER WHILE STILL CLIMBING!!! Also added the hurt effect to mega man. V1.0.12: Fixed a bug where if you died to the boss, it wouldn't hide until after you had teleported in. V1.0.13: Fixed another bug where you could hit the boss before the fight begins. Added some important things to the description. V1.0.14: Made the health bar reset when you teleport in instead of when you start being able to move. That was weird. V1.0.15: Minor bug fix to do with bullets staying onscreen after you die.

Project Details

Project ID686736199
CreatedMay 7, 2022
Last ModifiedMay 11, 2025
SharedMay 14, 2022
Visibilityvisible
CommentsAllowed