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Deltarune dust animation

OCOctoKid20•Created April 28, 2022
Deltarune dust animation
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Instructions

Just click the flag. -- Notes -- - Particle effects are cool. - The sprite that does all of the work is the one labeled "dust". - This is done using the power if color detection and clones. - The main reason that things like this are so hard to make is because of the scratch clone limit, you can only have about 280 without the game lagging tremendously, having more than 300 will basically crash the game. - If you are going to use this, give credit. -- How it works -- 1. The dust sprite goes to the top of the screen and goes down by 1 pixel until it is touching the color white. (while running screen without refresh.) 2. Every time the black box goes down, it will go to the left side of the screen, switching it's costume to the dust costume, then changing x by about 2, and if it is touching the color white, it will make a clone of its self, then switch it's costume back to the cover-up costume. (This happens running the screen without refresh.) -- Credits -- - All code is by me. - Thanks to Toby fox and Temmie chang for creating undertale, and the designs.

Description

Basically, in Deltarune there's an unused death animation for the enemies and it goes like how it's shown in the project

Project Details

Project ID682274288
CreatedApril 28, 2022
Last ModifiedMay 7, 2022
SharedApril 28, 2022
Visibilityvisible
CommentsAllowed

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