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Poke Parachute! (original version)

KSksdavidc•Created April 26, 2022
Poke Parachute! (original version)
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Instructions

See the IMPROVED VERSION: ~~~~~~~~~~~~~~~~~ Multiplayer: play with your friends Computer mode: play against the computer Solo mode: standard mode and other improvements: SEE IT HERE: https://scratch.mit.edu/projects/707353253/ Choose a difficulty and steer the falling pokemon by moving the mouse left and right. * Collect stars * Updrafts thrust you up * Meteors push you up and take away points * Get random bubble points if you find the right bubble * NEW: Stars and random bubbles are comparable in point value. * NEW: Each star you get on a screen is worth more. The more you get the better.

Description

v1.1 fixed sky# variable being doubly updated. removed some stray code. Stars and random bubbles are comparable in point value. Each star you get on a screen is worth more. The more you get the better. Capture bubble points and start points separately and show on screen. Now you can see how much bubble points are worth compared to star points in your final score. Made bubble harder to identify. Fixed difficulty sprite showing while choosing difficulty. Made bubble move faster and up and down as well. Prevented bubbles and stars from appearing low on last screen. still some lag when entering last screen and coming out of bubble. v1.0 working but missing closing screen This is based on a series of in-class graded tutorials for the original Kitten Parachute game by https://scratch.mit.edu/users/mistysocks. Also inspired by Ninja parachute. https://scratch.mit.edu/projects/700195936 The rest is available in the studio here: https://scratch.mit.edu/studios/31446675/ Rubric: Week 1/2: Add Kitty Add Skies Add Stars Add Cloud Broadcast Initialize and wait Add initialize code (hide all) Broadcast start Broadcast new sky GROUND: change sky# (+ initialize) CLOUD: show cloud random, initialize round over STARS: create stars with clones (if they can, or do later) KITTY: Repeat until touching ground change Y by momentum (+ initialize) If Y too low, set to top, set round over (+ wait for demo), broadcast new sky CLOUD: on new sky, set round over to 0 to make sure it restarts CLOUD: make cloud move with repeat until STARS: delete old clones Week 2/3: Add CLOUD2. New Costume. Change limits of x and y. STARS: Add Score STARS: twinkle KITTY: add landing KITTY; Add drift (point, change x) Start; show plane wait open parachute (no wait) Week 3 Add Updraft, which adds momentum Add DIFFICULTY and broadcast choose difficulty DIFFICULTY: Clones stars use clone id, show message, wait for click Reduce momentum to match difficulty Add rocks which remove score and add momentum. Remove number from cloud 2 Make sure Landed stops scripts Add Screens SCREENS: add sound/broadcast Add end screen/broadcast change drift too x position - mouse. Original Instructions: Gently glide the parachuting kitten back down to the ground! =*Instructions*= First, choose a difficulty level! 1- Easy 2- Medium 3- Hard 4- Insane 5- Impossible (Very hard XD) Then use your mouse/finger on mobile to guide the kitten and collect stars! There are air currents you can use to fly up higher! On difficulty levels higher than 1, you need to dodge angry flying hedgehogs on your way down! Collect as many stars as you can to win! Have fun and thanks for checking out my game!

Project Details

Project ID680715203
CreatedApril 26, 2022
Last ModifiedJuly 28, 2022
SharedApril 26, 2022
Visibilityvisible
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