This does not use DDKC tiles so just design a level here and then build it using the DDKC tiles. If you like it please love and fav the original; I didn't make any of it. DDKC Tilesets and backdrops: https://scratch.mit.edu/projects/679949618/ World 1 Boss Battle level code: [code]?&*?!(!)!!(!!!!!(!(!!!!!!!!(!*!!)!!!!)^!)!!)!!))!(!(!!*!!!!!(!)!!&!!!!!(!)!!^!!!!!(!*!!%!!!!!(!)!!$!!!!!(!)!!£!!)!!(!%!!£!!!!!(!(!!"!!(!!(!^!!"!!)!!(!%!!"!!!!!(!)!)!!!*!!(!^!)!!!(!!(!&!)!!!)!!(!%!)!!!!!!(!^!))!!!!!(!)!)(!!!!!(!)!)*!!!!!(!)!)&!!!!!(!*!)^!!!!!(!*!)%!!!!!(!)!)$!!!!!(!(!)£!!!!!(!(!)"!!!!!&!)!)%!!))!(!(!))!!&!!(!%!))!!)!!(!%!))!!(!!(!%!))!!*!!(!(!(!!!!!!(!)!(!!!&!!(!&!(!!!*!!(!&!(!!!(!!(!)!()!!!!!(!)!((!!!!!(!*!(*!!!!!(!)!(&!!!!!$!)!(!!!))!(!(!(^!!!!!^!)!(^!!))?#£)?#£!?)?!?)?[/code] The enemy will be replaced by a boss and the spring represents a door that will open when the boss is defeated.
If you make a level then comment the level number and save code and I will add it here. W = World | L = Level | Open slots: -------World 2 levels------ -W2 L1(underwater level) -W2 L2(normal beach level) -W2 L3(underwater level) -------World 3 levels------ -W3 L1(normal ice cave level) -W3 L2(cave level) -W3 L3(normal ice cave level) We won't go past world 3 for now.