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MMO Input Recorder

GDgdxfor•Created April 23, 2022
MMO Input Recorder
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Instructions

Post your codes here (if you feel like it): https://scratch.mit.edu/discuss/topic/601000/ MMO Input Recorder is a pretty simple project; you do a speedrun of MMO, then once you're done you get a code, where other people can then see your speedrun. The difference with this and other traditional input trackers is that it cannot desync, even on a different device. Controls: Pretty simple, on the first question you press R (if you want to do a run) or I (to load a save code). If you pressed I you can then paste your code to view the run. If you pressed R, you can do a run, where you then press Y to generate a code based on your run. If you get an error: If you get an error, then post the error code into the forum, as well as the original code. I'll then try to figure out what's wrong. Changelog: v1.0: Initial release v1.1: Made Refresh% work v1.2: Q+R no longer works v1.3: Added a record button v1.4: Reverted record button changes, made it so that it doesn't ask you if you want to record a run every time, and fixed issues with incorrect data being loaded v1.5: Added error codes if an older version's code is loaded v.1.6: Had to remove runner due to bugs with it v1.7: Fixed an error that would occur v1.8: Forgot to remove old code, so the time would start too early... oops v1.9: Fixed a bug where checkpoints don't appear, added back the version check v1.10: Added back the runner variable, removed a useless custom block v1.11: Made error messages legible v1.12: Fixed a bug where version wasn't being converted correctly v1.13: Made the new changes backwards compatible v1.14: Finally added full support for minimum jumps v1.15: Fixed a bug where data was accidentally added when it shouldn't have... my username just happened to not trigger the bug so I didn't notice anything! v1.16: Added the ability to press Q+R back

Project Details

Project ID679644146
CreatedApril 23, 2022
Last ModifiedOctober 24, 2023
SharedMay 3, 2022
Visibilityvisible
CommentsAllowed

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