The checkpoints in the original game are weird to work with. While perfectly find while playing, changing the checkpoint's attributes for a remix is a pain. This project is built to rectify that, having two new inputs. The first one is how many checkpoints are needed to unlock it (e.g. adding 6 would require you to collect 6 checkpoints to unlock it). The second one is a boolean dictating wether it's the win flag or not. The two sprites that have been modifies are the "Game" sprite and the "Check Points" sprite, so you have to backpack both if you want to use them in your remix. Please give credit if you use this, and tell me if you want this to be even more flexible.