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Controlling clones

MRMrTomec•Created April 14, 2022
Controlling clones
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Instructions

This script create 4 clones, one by one, and deletes each of them, again, one by one. It then regenerates the clones and allows you to delete them by pressing a number key. Each clone is stamped with a unique ID number when created, a technique you can use to boss around clones in almost any project. NOTES: - your clone ID must be a local "for this sprite only" variable - The clones are programmed to kill themselves when an index variable (i) matches their clone ID.

Description

This tutorial will be featured in our Apr 16, 2022 broadcast on YouTube

Project Details

Project ID676109623
CreatedApril 14, 2022
Last ModifiedApril 22, 2022
SharedApril 14, 2022
Visibilityvisible
CommentsAllowed