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Dynamic 3D Movement (Sonic battle Test)

CZCZSuperboy•Created March 30, 2022
Dynamic 3D Movement (Sonic battle Test)
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Instructions

Based on my Mode 7 engine. You do not know how happy I was to finally get this somewhat-functional. Now uses 317 slices, the number of vertical pixels in the original image. This means that the effect now looks darn-near perfect, and thanks to advanced stamping, it has ZERO LAG. Next up: see below. I decided to start fresh with the X-axis movement script, and I haven't finished re-implementing it, so X-movement is disabled for now. Y-shifting and Z-movement still work tho. This project now uses zero clones. Zero. As in none whatsoever. Don't believe me? Check the code. CONTROLS: - Arrow Keys: Mess with the terrain - WASD (well, really only W and S work with the state that the code is in right now): Move Sonic

Description

Sonic*Retro for music (I still need to loop it) @muymik123 for Sonic sprites @Mentalbox for helping me get around Scratch's pesky sprite fencing (because overscan boarders are cringe) (Haha funni project ID)

Project Details

Project ID668666986
CreatedMarch 30, 2022
Last ModifiedApril 12, 2022
SharedMarch 31, 2022
Visibilityvisible
CommentsAllowed

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