Based on my Mode 7 engine. You do not know how happy I was to finally get this somewhat-functional. Now uses 317 slices, the number of vertical pixels in the original image. This means that the effect now looks darn-near perfect, and thanks to advanced stamping, it has ZERO LAG. Next up: see below. I decided to start fresh with the X-axis movement script, and I haven't finished re-implementing it, so X-movement is disabled for now. Y-shifting and Z-movement still work tho. This project now uses zero clones. Zero. As in none whatsoever. Don't believe me? Check the code. CONTROLS: - Arrow Keys: Mess with the terrain - WASD (well, really only W and S work with the state that the code is in right now): Move Sonic
Sonic*Retro for music (I still need to loop it) @muymik123 for Sonic sprites @Mentalbox for helping me get around Scratch's pesky sprite fencing (because overscan boarders are cringe) (Haha funni project ID)