This is the demo to my sequel of super smash seals, where I hope to expand on my original game. Suggestions are welcome! Controls: P1: WASD To move R to use special attacks (Click a WASD key right after the R press to use a move. <Consumes stamina>) Q To attack (attacks according to what move keys are down. Down-Q-Landed does consume stamina.) E to dash (dashes according to what move keys are down) P2: Arrows To move B to use special attacks (Click a Arrow key key right after the B press to use a move. <Consumes stamina>) N To attack (attacks according to what move keys are down. Down-N-Landed does consume stamina.) M to dash (dashes according to what move keys are down)
(Originally) 634 blocks Two/Three weeks of on off development. 2 Characters Will add In full game: 10+ characters Unique attacks for each character Detailed maps with extra features. Better hud Single player Might add: Super attacks AI opponents Demo Updates: 23/11/22: Almost fixed T-? Bug. 16/11/22: End screen, and the game will send to the start screen after the game has ended. Fixed a bug making the next game require a restart. 11/11/22: Bob has 4 new attacks, Z-Right/Z-Left and Z-Up and Down-Q-Landed. New stamina system to prevent Z attack spamming. Tenty is locked until he is bought in the shop. (For P2 its: B-Right, B-Left, B-Up, Down-N-Landed) 9/11/22 Bug fixed where bobs top hats would start another animation midair. Bug fixed where all moves would be locked after normal down attack. 8/11/22 Shop button added, Spell mode startable if you hold space when you click the flag. 11/8/22 Seals spawn away from each other and in the sky. P1 Bob has a special attack now 11/5/22 Fixed dash 30/3/22 Added version no. in corner 30/3/22 Moved P2 hp and made it smaller 29/10/23 Added lighting on character icons once selected, added a start game button instead of it automatically happening, fixed a spelling error in the variable code. Increased stamina regeneration. Stopped stamina from going over 100. Fixed description move text, altered the special attack text to say R instead of Z. Removed spell mode. Removed the attack functionality of the R button. Changed Z specials to R specials, and removed all Z functionality. Removed A and D specials. Changed B special code to work better. Reduced allowed time for B special and R special.