This puzzle is a resource to support the Code Copybook for 3rd and 4th Class. It focuses on abstraction of facts and non-facts in relation to Computational Thinking. It involves children in using a process of elimination using TRUE and FALSE ticks to work out the name, colour, food of each donkey and how much prize money each donkey has won. E.g. The donkey which does not like hay or carrots implies that it must eat nuts. This also implies that the other two donkeys don’t eat nuts. These facts are filled in. Click the online question marks once or twice to decide if a statement is TRUE or a FALSE. Click the name sprite under each donkey to decide its name. Write about Harriet's donkeys.
Although all the scripts are short, this is an assessment tool for Computational Thinking and is not intended to support coding at this early age. See page 27 of the Code Copybook for 1st and 2nd pupils https://scratch.mit.edu/projects/616944705 See also the Dinner Time logic puzzle at https://scratch.mit.edu/projects/624091578