This is the first, released version of my Game Boy engine. It's not emulation, but it has a bunch of blocks and a premade renderer. For more experienced scratchers, this can be a different, challenging way to make a Scratch game. (Make sure to run RAM INIT if you're using RAM. You should try and only use the custom blocks, except a few blocks in Control like forever and if, and variables. I'll write a guide soon, I'm still making it though.)
Works with Gameboy 8x8 Tile Designer https://scratch.mit.edu/projects/664648925/ Square wave sfx from https://scratch.mit.edu/projects/318786401/ Includes: -Square Wave Blocks -Tiles & Individual Pixel Adjustment -Mouse Position -Screen Brightening