==IMPORTANT!!! PLEASE READ!!!== There is an issue with the sensing with the taser gun, that many people are complaining about. When you blink, the sensing picks up the blinking sprite, and unless you move the mouse again, it still detects it. keep moving the mouse over the green wires, and shoot while you are not blinking. I have run hundreds of tests with the Taser gun and there are no other glitches with it. Thank you. ATTENTION: THERE IS A LOT OF NEW CONTENT IN THIS GAME. PLEASE READ THE INSTRUCTIONS OR YOU WILL PROBABLY LOSE! ==STORY== A year or so has passed since the closure of Fredbear's Family Diner due to a "freak" accident. Now, the scrapped, shut down remains of Fredbear and his gang are transported to a local scrapyard, Scratchin' Scrapyards Inc. The owner of the scrapyard has hired a night watchman to look after the scrapyard at night, as well as given the guard means of defense, just in case. The night guard has only one fear: are the animatronics REALLY shut down for good? ==DISCLAIMER== WARNING: THIS GAME CONTAINS LOUD NOISES, FLASHING LIGHTS, LOTS OF JUMPSCARES, AND HORRIFYING/DISTURBING IMAGES. PLEASE PLAY AT YOUR OWN RISK. I AM NOT RESPONSIBLE FOR LACK OF SANITY/SLEEP DUE TO PLAYING THIS GAME. THANK YOU, HAVE FUN, AND GET SCARED! >:] ==HOW TO PLAY== *I DO NOT RECOMMEND FULLSCREEN UNLESS YOU HAVE A FAST COMPUTER. OTHERWISE, THE BLINKING MAY LAG. *Use the mouse to scroll around the office, as well as click the various buttons in the game. *Press space to fire the Taser gun (click the red button in the office to put Taser up/down. *The phone guy explains the basics of what to do. PLEASE, listen to him. *To mute the calls, just click the phone on the office desk. *I have granted followers of the FNAFB official studio access to a full generator reboot code. if you are one of these users, click R when viewing the Generator, then enter the code you are given. *If you see the watermelon-man in a camera, QUICK! LOOK AWAY! If you keep looking at him, you can't say I didn't warn you... *You can quickly switch through the cameras by holding the mouse down and hovering it over the camera buttons. This might come in handy sometime ;). *If the office randomly appears looking weird and disoriented when you start a night, this is solely due to lag, and I am not responsible. I have done everything in my power to fix it. If this or any other glitch occurs when you start a night, press "N". If that doesn't fix things, I'm sorry, but you'll have to restart the game. *PLEASE Report any glitches you encounter so I can fix them, including layering issues (Someone appearing out of another's stomach or something like that) :) *If you are following the official FNAFB studio and you are one star short, please let me know and I will fix it! Followers receive a free star! Also, if you are following and are not a curator, please let me know! ==BONUS== if you beat every night, as well as 7/20 mode, I will award you a prize! (It'll be good, I can promise you that ;D) Don't even think about lying, I have cloud variables set so I can see what nights everybody beats.
FOR A GUIDE TO THE ANIMATRONICS, SCROLL WAY DOWN! OH, AND THERE IS NO BUNNY IN THIS GAME! IT IS A RAT! I put a LOT of hard work/time into this. It consumed around half of my summer! Please love/favorite/comment/follow/remix! Also, give a quick thanks to whoever has helped make this game how it is! (See below) ==CREDIT== Thanks to: Scott Cawthon for creating the Five Nights at Freddy's series, for inspiration, ideas, and the original sounds/static/general concept. Thanks to Kaibosh99 for inspiration, the watermelon-man, the toy animatronics, the box of animatronics, the office plushies/posters, and for beta-testing. Thanks to ScratchCube for bringing the static sprite to Scratch, as well as quite a lot of the sounds. Thanks to SCP: Containment Breach for the ambiance, ghost jumpscare sound, and rare starting screen noise. Thanks to Return to Freddy's 4 for the menu music (suggested by coolkid15567) Thanks to Audacity for helping me to create the phone calls, jumpscare noise, and many other sounds. Thanks to Paint.net and Fresh Paint for some of the graphics. Thanks to SpiffyPanda for the original idea of the Watermelon-man and the Mesh, as well as being a beta-tester, coming up with ideas, and giving continued support. Thanks to my other beta-testers: ThunderWall, fireaction2001, spinodino2004, coolkid15567, and CommanderCreeper. All coding, graphics, sounds, concepts, and other stuff was done by me, excluding anything I listed above. Oh, in case you're wondering, the phone guy was voiced by me. #I<3Audacity ==GUIDE TO THE ANIMATRONICS== *FREDBEAR: Brown, bear *RASCAL: Gray, rat *SPEEDY: Light gray, roadrunner *KITTY: purple, cat *DOGE: tan, dog *WATERMELON-MAN: Looks like a walking watermelon :3 *THE MESH: Formerly white and black, now a mess of wires, panda