(double tap flag just in case at the beggining) -=Welcome to the Alpha!=- -(Launch Base coming soon(maybe))- (controls are lower down) The Blue Blur is back again to stop Dr. Robotnik's plans! Speaking of blur, since the controls are so blurry, heres them here: Move: left and right arrow keys Jump: Z key Look up: up arrow key Crouch: down arrow key (standing still) Spin-Dash: Crouch and spam Z to rev it up, stop crouching to take off! Drop-Dash: While in the air, hold Z until you hit the ground to get some speed! Peel-Out: While looking up, hold Z to charge, then stop looking up to take off! Settings: VHS lines- V
Updates at the bottom: @The_Updator for the Act 2 WFZ remix @tomicool for the original Genesis Sonic Engine: https://scratch.mit.edu/projects/7471118 @hahasamian for NEO-GSE https://scratch.mit.edu/projects/356311956 @Ludominous for the drop dash code InfinitGamer041 for the Sonic sprites https://www.deviantart.com/infinitgamer041 Knucks engine by @hahasamian Tails engine by @Chavis10 Sega and SONIC TEAM for all the characters, and Tyson Hesse for the Sonic design -=UPDATES LIST=- =----------= Feb 20, 2022: Made eggrobo shoot lasers and added 2 new badniks (coconut and buzzbomb) and improved tails (re-adding tails carry) Feb 19, 2022: Added game over text (working on time over for next update) Feb 17, 2022: Added Tails for the S&T mode (not recommended yet) Feb 16, 2022: Tweaked with signpost Feb 15, 2022: Added eggrobo and sound when destroying monitor/badnik. Feb 10, 2022: Made 2 more playable test acts, added antlion badnik, made monitors make sonic bounce when destroyed, fixed bugs, made getting hit sort-of-accurate, alpha is partially done Feb 06, 2022: quickly removed any sonic 06 references Feb 05, 2022: Released =----------=