this was an engine i was testing for my upcoming game 'shattered' this failed for mainly 2 reasons: reason 1: a bug preventing the level to be over 50 grids, i have spent hours on end trying to fix it but to no avail. if i am limited to 50 tiles i dont think the game will be as good / loose motivation. reason 2: hard to create levels with this engine. each level has to be encoded and decoded so it can be saved, plus the level editing system is hard on its own. so its generally too hard when there are better alternatives.
i will be testing other engines