This project makes a sprite lag behind the mouse. Not just "glide" but I use a list to log mouse positions, then find where it was a moment ago. Because of the way it works, it only shows up if you have 10+ length. This locates the mouse, Puts it into a list, and now we have a "follow behind mouse" button. It only makes lists when the mouse is moving for speed and anti-lag. Eventually I will add a feature that the sprite points towards where the pointer was, rather than where the courser IS.