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A.I. 1.0 - competence test.2

BOBobbyHelm•Created June 1, 2015
A.I. 1.0 - competence test.2
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Instructions

*Press the square in the corner to change the block configuration* (see original project for description/instructions) Thank you for viewing my project, and I hope you found it interesting. I encourage you to make your own version of this project and expand upon what I've created so far; I'd be interested to see what other people can come up with. - Bobby Helm

Description

Competence Test 2 tests the A.I. by adding a variety of simple and complex "puzzles" for it to work around. The variety of block configurations effectively tests the limits of the A.I.'s decision making process. What I learned from this test: - It is highly improbable that the A.I. could complete BF6 within a reasonable time limit. A.I. has a difficult time moving through paths that require it to move away from it's goal. - A.I. can mistakenly come in contact with a block - because of rounding in the equation which tells it when to stop and because the probes can "skip" over corners while the animal cant - improvements to overall processing speed can be made - improvements to vision change must be made - animal died often in BF4 - the A.I. can successfully complete BF2, but it cannot do so easily *probe double checking system was fixed* The next step will be to test the A.I. reaction to a moving goal. Have fun with the maze :)

Project Details

Project ID65134654
CreatedJune 1, 2015
Last ModifiedJune 3, 2015
SharedJune 1, 2015
Visibilityvisible
CommentsAllowed