Okay so, I basicly just stuffed all the enemy code into one sprite, as well as added health bars. The health will work it's self out, but somethings would need to be changed for it to work with the rest of the thing, I move the part that actually damages the enemy into the enemy itself so if you remove that part from each characters' damage calc, but leave the calculation and add a brodcast message it should work. Oh and it uses local varriables (when you select "this sprite only" under the variable section.).