Press the flag and watch as the animal finds its way around the block and to its food. The animal "loses" if it hits the block, and "wins" if it gets to the food. It is entirely intelligent, and is able to find it's own path to the food without the use of instruction from the code. Although basic, this is a powerful program. Orange Pixel - animal Apple - food Blue Rectangle - block Thank you for viewing my project, and I hope you found it interesting. I encourage you to make your own version of this project and expand upon what I've created so far; I'd be interested to see what other people can come up with. - Bobby Helm
I have always been interested in A.I. so this is a project I've been waiting to try out but could never think of a good way to do it. This particular A.I. uses "probes" to collect and compare data about it's environment, and moves based on that data. You can can look at the probes as a sort of echolocation - it sends out waves and receives information based on what those waves come in contact with. It has another feature - vision control. The A.I. can make the decision to expand it's field of view and focus it's viewing distance. This feature gives it the ability to more accurately scan it's environment if it decides it's in a "tricky" situation. More testing will be done with this A.I., and then I will move on to the next stage of this project - memory.