this is a simple system that you can use in your next online game! it is very simple and easy to use. it can stably support 10 players at once! but it starts to break past the 11 player mark if I make it multi variable it could probably support more players and faster speeds. WARNING: this project heavily uses the timer to determine when it should remove players from the list, if you want to use this in a project that uses the timer you may need to chance the "offline check & del" code.
just in case you don't have scratch cloud variables: https://turbowarp.org/642866085/fullscreen?interpolate&hqpen after several failed attempts I finally have an easy to use multiplayer handler that works with just 1 variable! the demo now attempts to smoothen laggy player movement because on the lag this has for some reason. demo is somewhat laggy in scratch but still usable