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real time volumetric global illumination concept BLAM

COCodingKona•Created February 8, 2022
real time volumetric global illumination concept BLAM
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Instructions

click light to get into place light mode click obj to get into place obj mode S: to switch object space: to place object ray rate=the number of rays each light uses

Description

This is a test for real-time global illumination and shadowing in blam. In blam, this will most likely come as a modification to the rtdl maps to take data from custom ray traced lights.

Project Details

Project ID640924784
CreatedFebruary 8, 2022
Last ModifiedFebruary 8, 2022
SharedFebruary 8, 2022
Visibilityvisible
CommentsAllowed