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Cloud Test

BOBootstrap42•Created February 6, 2022
Cloud Test
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Description

Almost certainly the worst implementation of cloud multiplayer you've ever seen, I'm definitely going to have to clean this up. Came up with this system idea a while ago and decided to put it into practice. Player 1 can make dots red, player 2 can make them blue. Just a test for a system I'm planning on expanding. When you first start, it sends a request for information to any other online source. If there isn't one, it resets the settings and starts you off. If there is, it makes you player 1 or 2 depending on what's available. It updates using the Comms variable to send the state of the game. Obviously in a more complicated implementation, it'd have to contain some kind of system to separate the signal identification number and the arguments. Following this you could also use Room IDs in front of the signal, which would open the game up to theoretically infinite people playing online at a time. The comms signal is read and interpreted and the rest is fairly obvious. A simple ping pong system is also there to disconnect someone else if they leave.

Project Details

Project ID639916088
CreatedFebruary 6, 2022
Last ModifiedFebruary 8, 2022
SharedFebruary 7, 2022
Visibilityvisible
CommentsAllowed