Once you click the green flag, you will need to decide the number of looping frames in your animation. Please type an integer between 2 and 15. If this is your first time, just try 4. Don't know what this is? Keep reading. If you know what frames in an animation are, you can skip this paragraph. Otherwise, I'll tell you now. All animations are made up of frames, or pictures. These pictures differ slightly in every frame, creating a smooth animation. Examples are the animated user pictures some people have. The number of frames per second is known as the FPS. So, let's start. First, let's find a good stamp to use. Use the left and right arrow keys to find a good stamp. As our example, let's choose a type of grass. Now, let's change the size. Use the up and down arrow keys to do so. Try it! Hold the up button until the size is 130%. See the "present in all frames" checkbox in the corner? This is going to be our ground, so we shouldn't have to recreate it every frame, right? Check that box. Finally, check the frame. Set it to frame 1 by changing the Frame# slider to 1. Then put the grass near the bottom of the screen. Press space. Voila! You have now started. Now continue doing the rest of the ground. Yaaaaay. a ground. So interesting, right? Well...no. Let's add a cat. Press the right arrow key until you see a good cat, then resize, and TURN OFF THE "PRESENT IN ALL FRAMES" CHECKBOX. Now place it down (spacebar!). Go to the next frame. Place another cat next to the first one's "shadow". You may want to change the cat's posture. Repeat until you've done all 4 frames. Now set the FPS to 12. Click the orange "play" button. Not bad, huh? Now you're done! Please love, favorite comment, and only remix with my permission! Thanks!