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Griffpatch Raycasting Tutorial - Part 3

STStrachUser3•Created February 2, 2022
Griffpatch Raycasting Tutorial - Part 3
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Instructions

Changed the description so it makes more sense. That's it. The higher the shakeness variable, the more shakeness there is. The higher the wobbleness variable, the more wobbleness there is, but the FPS and the resolution get higher.

Description

Griffpatch for the whole project, except the Wobbleness and Shakeness variables, and map. (I made them)

Project Details

Project ID637575627
CreatedFebruary 2, 2022
Last ModifiedFebruary 5, 2022
SharedFebruary 5, 2022
Visibilityvisible
CommentsAllowed