WASD to move. E to open watch (no reason to use it bc I am still working on it) try to escape the backrooms. On each level there is an exit you must find. Enjoy! Current entities: Smiler. The Smiler is an entity that will spawn randomly around the map and just stare at you. I plan to add an attack they do but at the moment they only stare at you. Also they are sanity drainers at the moment. They will disappear once they get in your sight range. IT: IT is an entity that resides on level 0 and level !. It will chase you through the walls so you need to run quick Skin stealer: this entity can run fast but slows down every once and a while to regain energy.
only 20 levels at the moment level 0. Level 0 is an empty 80s style office space that spans on for 600 million miles. In this level, you can find little to no entities. In my version, there is 2. Now because making an accurate scale of the backrooms is impossible due to size limiting, I can't make a scale version of the Backrooms. Due to this, I have made a maze that takes up the entire screen. Also there is level 1. Level 1 is a warehouse that has many supplies. in my game there is no supplies. Normally there would be an entity here so the only one you can find is a smiler. Level 2: Level 2 is a waterworks pipe system that spans on for miles. This level is dangerous and should be avoided if possible. Level 3: This level is like level 2 but more claustrophobic. This level has many entities but many items. Level 4: Level 4 is an empty office space similar to level 0 except it is blue and has many supplies. The entity count here is very low. Level 5: Level 5 is a seemingly infinite hotel hallway with many other split-offs. This level is very large and can take a while to beat. Level 6: Level 6 is a warehouse similar to level 1 except its pitch black. This level has many entities and is hard to beat. Level 7: This level is an expansive ocean that is freezing cold. If you are here, be sure to escape fast, Because hypothermia could be really bad here. Level 8: Level 8 is a large cave system with spider-like entities. This level is very dark like level 6. This level also has almond water puddles that are NOT under any circumstances drinkable. Level 9: Level 9 is a dark neighborhood similar in darkness to level 6 and 8. This level is very dangerous and should be avoided if possible. level 10: Level 10 is a seemingly infinite wheat field with houses appearing every once in a while. It is big and has a few entities. Level 11: Level 11 is an infinite city that is very safe. If you want you can settle here as it is even safer than level 1. Level 12: Level 12 is an empty white room with a table in the center. This level is impossible to photograph as it sensors itself. Level 188: This level is a hotel with many rooms. Also, if you see a window with colorful lights, come in! it is perfectly safe! Level the end : This level is a trap to make wanderers think they escaped the backrooms. There are many entities here, so you might wanna get out. Level ! : R̸͇̩͗͆͐ụ̸̜̿N̵̗̼͊͘͝ ̵̡̨̬̎̾͘ḟ̸̪ͅO̵̻͚̅̅r̷̟̹̈́ ̵̯͘͝Y̶̰̑̅ͅͅo̵͙͊̅Ǘ̵͇̮̿r̸͍͝ ̴̗̻̍̀L̴̨̆i̵̧̩̮̍F̷̘̝͆̆ͅe̶̡͉̾̊͗ Level 37 (the poolrooms): level 37 is a safe level that takes the look of an indoor pool. It has 0 hostile entities and is a level to take a break from all the entities infested throughout the backrooms. level 14: level 14 is an expansive mall with empty stores lining the walls. level 15: level 15 is a maze comprised of long futuristic style hallways. this level can be very wide but also claustrophobic at times so be careful. level 20: level 20 is a large warehouse extremely similar to level 1. at times it can be dangerous so dont stay long. Level thanks for playing: "Thank you so much for to playing my game!" -Mario, Super Mario 64 ending. #backrooms #all #maze #2d #horror