UPDATE: I found a quick hack that allows full sizing of sprites, even down to size one. This gives the game a more accurate representation of distance. Description: Protect your lunar outpost by shooting down waves of invading saucers. Target the enemy saucers by positioning the crosshairs and destroying with missiles. Controls: Mouse (touchpad) aim crosshairs Mouse click to launch missile [p] to pause. Points: Saucer - 100 Black Saucer - 500 Surviving outpost structures - 50 ea. Tips: - Click "gear" icon for options. - Change location for new scenery. - Saucers are destroyed if within the blast radius of a missile. It takes a little time for the missile to reach the target, so you'll need to lead the saucer a bit. - Use Turbo Mode if it gets laggy. It doesn't take long before there are dozens of saucers, missile and explosions going on everywhere. The clone count gets pretty high. #games #missile #command
Yes, another space shooter. This game is more about showcasing a 3D coding concept I've been working on. I have developed a sprite-based 3D game template and this game was directly created from that template. If folks express any interest with this game, I'll share the game template with tutorials for others to use. I had the classic game Missile Command in mind borrowing its concept of launching missiles toward incoming missiles where you had to anticipate the intersection point and destroying the incoming missiles with the blast radius, as opposed to direct impact. I attempted to use these concepts by adding depth. Credits: @griffpatch - Insertion sort approach for layering sprites found on his YouTube channel. This was the key I needed to making the concept work. @HN6 - Sprite for printing numbers The options dialog uses UI sprites from my UI Controls project.